Accessibility

Play it your way

Everything below is in the base game and reachable from the settings menu.

Summer Snow Day has 22 accessibility options, all in the base game and all reachable from the settings menu. They cover reading (three fonts including OpenDyslexic and Atkinson Hyperlegible, adjustable size and speed), motion and flashing, difficulty and pacing, and saving. The game is playable end to end on a controller. There are no colorblind options.

Reading

  • Three reading fonts: Rubik, Atkinson Hyperlegible and OpenDyslexic
  • Text size from 85% to 140%, applied everywhere text is read
  • Adjustable text speed, and auto-advance with its own timing slider
  • Textbox opacity, text outline and a highlight backdrop behind the text
  • Adjustable dimming of lines you have already read

Audio

  • Independent volume for master, music, sound effects, voices and cutscenes
  • Audio descriptions: sound effects and music captioned on screen

Motion and light

  • Reduce motion — transitions cut instead of fading, parallax stops, less snow
  • Camera shake off, on its own toggle
  • Photosensitivity mode — white flashes become black fades

Difficulty and pacing

  • Assist mode with per-minigame sliders for time, lives, enemy speed and tolerance
  • Accessible QTE mode — timed prompts and minigames resolve as a success without input
  • Skip jumpscares
  • Skip mode: read lines only, or every line
  • Pause from any scene

Saving and controls

  • Save anywhere: ten manual slots, an autosave, and a dedicated quick save slot
  • Quick save and quick load on F5 / F9
  • Dialogue backlog with the full history
  • Playable end to end on a controller
  • Remappable controls for the core actions, on keyboard and on the pad
  • Reset every accessibility setting from one button

Privacy

  • Analytics opt-out

Common questions

Can I play Summer Snow Day with a controller?

Yes. The whole game is playable end to end on a controller. Remapping covers a set of core actions rather than every button on the pad, so you can reassign the ones you are most likely to want to move, but not the whole layout.

Does it have a dyslexia-friendly font?

Yes. There are three reading fonts: Rubik by default, Atkinson Hyperlegible, and OpenDyslexic. You can switch at any time from the settings menu, and text size scales from 85% to 140%.

Can I skip the jumpscares?

Yes. Skip Jumpscares is a toggle in the accessibility menu. The scene still plays out and you do not miss any story, the scare itself just does not fire.

Are the minigames optional?

Effectively, yes. Accessible QTE mode resolves every timed prompt and minigame as a success without any input from you, so the story is never gated behind reflexes. Assist mode is the middle ground, with per-minigame sliders for time, lives, enemy speed and tolerance.

Is there a photosensitivity or epilepsy mode?

Yes. Turning it on converts white flashes into black fades throughout the game. It is separate from Reduce Motion, which cuts transitions, stops the camera parallax and thins out the snow.

Are sound effects and music captioned?

Yes. Audio descriptions put sound effects and music changes on screen as text, so a door closing or the score turning tense is something you read rather than something you miss.

Are there colorblind options?

No. This is the one significant gap. It is a limitation in our render pipeline that we could not solve in time for release, and we would rather say so than let you find out after buying.

Can I save at any point?

Yes, at any moment. Ten manual save slots plus an autosave and a dedicated quick save slot, with no checkpoint restrictions. One thing worth knowing: loading a save drops you at the start of that scene rather than at the exact line you saved on. That is usually what you want if you are going back to take a decision differently, but it does mean you replay a little.

Missing something?

If there is an option you need and it is not here, tell us before release rather than after — it is far easier to add now. Write to taarobravo@gmail.com.